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Devlog
That UFO Game
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Devlog
This Itch is Hard to Scratch
November 13, 2019
by
kvpm
As much as I love itch this blog post is really for me to RANT! I spent way too long on trying to have the itch for this game look the way it does now. I know itch has their dimensions for the cover...
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The Moo is a Kazoo
November 12, 2019
by
Eric Moen
Have you wondered what that sound is that the cows make when the moo? Well look no further because here it is: That's right folks, it's just a little kazoo. I figured the sound of the kazoo was a go...
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Scene Transition Effects
November 12, 2019
by
Tom Newsome
1
My posts have been about hardware up to this point, so I'm going to discuss some in-game stuff instead! Which of course means SHADERS! I've been messing around a lot with Unity's Shader Graph system f...
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Lights, Gears, Buttons Oh My!
November 02, 2019
by
Tom Newsome
WOW! A whole lot has happened since the last controller post. A whole heckin' ton of changes have been made to code behavior, including the addition of a physical abduction button. Here we go! Let'...
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Cow AI
October 29, 2019
by
Eric Moen
Our cows now have brains! Kinda! I spent some time working with our cows to helping bring a little bit more life to them. Before they just hopped left or right once and would bump into each a bunch...
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Holy Production Batman
October 22, 2019
by
kvpm
Hi everyone, We are making some headway on our project but I wanted to talk a little about the production process we have been using. Right now we have two different ways of tracking our progress. We...
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Making Cows and Ships
October 10, 2019
by
kvpm
Since it's a space related game we decided to pull inspiration from different si-fi movies. A lot of the ones that pointed out to us were the ones from the 1950s and 60s. We then decided to make the l...
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Controller Prototyping
October 10, 2019
by
Tom Newsome
From the start, the controller design was central to the enjoyment of UFO stealth and cow-snatching. As the hardware developer for the project, I wanted to stretch my skills and build something larger...
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Working on Moos
October 10, 2019
by
Eric Moen
Recently I've been working on making our cows come to life a little bit with some moos and screaming. The first task for the cows was to make sure that they could moo every now and then while they s...
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First Blog Post
September 24, 2019
by
kvpm
Hoy Moly! After generating 72 different game ideas we narrowed down the list to 9 different possible ideas. We then at down and hashed out how we would create each idea and make them unique. In the b...
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